Dark Heresy: Semper Primus Cell

Destroy the tryanid horde
Meat is back on the table boys...

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The Deathwatch marines spend some time exploring the crashed starship until they hear the cries of alarm from the peasants. Running out they discover a vast Termaguant horde descending on the settlement. The marines fire missiles, hellfire rounds, and bolters into the horde doing devastating damage, but still the horde advances. Nearing the marines squad a might tyranid Ravenor appears.

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Caius unleashed a rain of hellfire rounds into the elite tyranid bringing him down before it even has a chance to harm any of the battle brothers. The Termagaunt horde is broken shortly thereafter.

The peasants cheer the marines actions. Tsu’los Fellborn removes his helmet to taste the brains of the Ravenor. In his mind he sees that the tyranids have infested the entire system, not just this planet. Tsu’los also senses that the hive on this planet is lead by something even stronger than a Hive Mind and that the hive’s plans are near completion. Tsu’los also senses that the creature is near…

Deciding they need further resources to confront the greater Hive Mind the marines head deep within the crashed starship that Folly is now housed in.
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The marines find an archeo-tech medicae machine which Fugis seemingly had prior experience with for he massaged the machine spirit like a true apothecary healing Tsu’los, Tychos, and himself.

Pressing on the marines find a hanger bay with many destroyed machines and one intact Arvus Lighter. The marines also find some tracks, human size, that have been following us. We track the footprints back to the engine room. Here someone has made an altar out of a torpedo.

A mutant tech priest appears with his mutant servants. Tsu’los Fellborn congratulates these original crew member mutant decendants on their survival and invites them to commit ritual suicide so they can cleanse their own taint and honor the Emperor. The mutants reveal they have kept this portion of the ship active and sustain the shield that keeps Folly protected from the weather of this devastated planet. Sensing the chaos within the mutants the marines strike to cleanse the taint after the mutants fail to take up Tsu’los on his generous offer.

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A mighty and unexpectedly difficult battle ensued. The mutant horde firing there lasguns and autoguns were surprisingly effective against the marines power armor due to the high volume of fire. Meanwhile the mutant Magos Phayzarus fired a green ray gun of incredible power that almost destroyed Fugis. The assault marines rushed forward flying and Caius and Tychus followed. Tychus’ flamer failing to harm the Magos. The mutant horde finally broke after a barrage of missile fire from Tsu’los Fellborn.

Battling the heretical Magus Brother Fugis finally hit him with his breacher inflicting grevious harm. Brother Tsu’los Fellborn followed up with a triple strike severing the Magos’ arm and then Brother Tychus stuffed a grenade in his mouth obliterating his head.

Thus was the engine room cleansed…

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Aboard the Emperor's Wrath
It's a long way down...

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Attacks on supply ships having been causing issues in the current planetary system. Our ship is attacked by an unknown enemy, crash landing on a mysterious planet the marines and other survivors must find out what is going on.

The surviving crewmembers are abducted by mysterious foes who turn out to be advanced lictors.

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The marines meet a human called Yaro after the Deathwatch marines drive off the lictors. He tells the heroes that they have been marked by the “abductors.” He warns the heroes that the tyranid horde will soon be after them. Yaro tells them of a settlement in the north that has defenses where safety, rest, and sustenance can be found.

After chasing the lictors off but losing the last of the surviving crewmembers. Yaro takes us to the settlement and introduces us to his leader Benlow. The settlement survives in a crashed starship that the peasants live in. The shield is used to keep the sand out.

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_ – Benlow and his grandson_

Benlow tells Tsu’los Fellborn and the others of a cave complex of “abductors” that has been there for years. The “abductors” have taken members of the settlement over the years, but the abductions have increased greatly over recent years.

The crashed starship is called the Folly and is home to the last humans on the planet. The survivors appear to be decendents of the original crew. The planet had previously been prepared for destruction by killing off the biological matter on the planet, but the cyclone torpedo’s had not been launched before the Folly fell from the sky.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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